![]() ![]() ![]() Be aware that sometimes, things like wood and doors have emission values, which makes no sense. Set these to 0, or whatever value you want, if you want emission on that object. ġ0.) Some of the materials have emission set to a non-zero value in the Principled BSDF Shader. If any objects require alpha blending then these can be changed indivudually to "Alpha clip" or "Alpha hashed" depending on your preference. I like to set everything to "Opaque" because I'm not sure what I am doing. Ĭhange all material alpha blending at once with a script. This is due to all of the materials having an alpha blending mode of "BLEND." There are a couple of ways to fix this:Ĭhange all material alpha blending modes individually. So if you exported "forest.unit圓d" the folder will be named "Forest." Upon confirming the export was successful,, SB3 Utility can be closed.Ĩ.) Import the FBX file into Blender with File-> Import -> FBXĩ.) If you have done everything correctly so far, the viewport should be absolutely F*****. The right hand pane will update with a viewport of all the objects in the map.Ħ.) Click "Export" and wait for SB3 Utility to export everything.ħ.) A folder will be generated in the map directory with the same name as the map you exported. This will select all mesh items in the list.ĥ.) Wait a minute for SB3 Utility to load the map objects. ![]() Select the first object in the list, and then go to the bottom of the list. Make sure the map tab is active, and double click on "1:Map"Ĥ.) The middle pane should now be populated with some information. In the pane below, there should be 2 tabs: one with your loaded map, and one with the loaded material package. If you do not do this, there is a chance that the SB3 Utility will not be able to find all of the required textures on export.ģ.) In SB3 Utility, go to the "Quick Access" panel and click on the map that you opened up. The material packages is usually found in the /abdata/map/materials folder. This can be done the same way as in step 1. Maps for Illusion games are usually found in the /abdata/map/scene folder.Ģ.) Open the materials package in SB3 Utility. unit圓d file directly into the SB3 Utility GUI. This can be done by using File-> Open, or dragging and dropping the. ![]() The general process can be defined as follows:ġ.) Open the map you want to export in SB3 utility. ![]()
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January 2023
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